Saturday, April 30, 2011
Thursday, April 28, 2011
How To Use Augmented Reality In Advertisin
How To Use Augmented Reality In Advertising
Augmented reality, or AR, may finally be coming of age. Particularly for Millennials, defined as those born in the 1980s and whose lives revolve around being constantly connected to technology (Blackberries, iPhones, Facebook, Twitter, video games, and more), AR offers a serious opportunity for marketers to reach these important consumers. With augmented reality, marketers can take the physical world and combine it with the digital world, giving both users and brands the ability to connect even further with a product before, during and after making a purchase.
"In its simplest form," says Vivian Rosenthal, founder of New York City-based AR start-up GoldRun, "Augmented Reality is a digital layer over the real world that you can't see with the naked eye but you can see with the camera on your smartphone or computer."
But why and how should your company use augmented reality? Aside from the simple benefit of reaching Millennials, we'll delve into a few well-done campaigns in this guide to explain further.
The Prevalence of Augmented Reality
Augmented Reality is nothing new. It's been around officially since 1990, when Boeing researcher Tom Caudell coined the term to describe a digital display used by aircraft electricians that blended virtual graphics onto a physical reality. In other words, augmented reality combines two very different dynamics: the perception of personal exclusivity and a multi-dimensional, sensory experience.
We're all familiar with AR, even if we don't realize it. One of the most common AR uses is the yellow first down line we've all grown accustomed to on football broadcasts. Contrary to what some may think, those yellow lines are not actually painted on the field, but inserted in your television viewing experience.
In March, the German film The Witness let users become a part of the film for the first time via AR and determine the outcome of the movie based on their own actions on their smartphones. And it will only continue to grow in advertising. According to 2009 figures from ABI Research, the market for augmented reality (AR) in the US alone is expected to hit $350 million in 2014, up from about $6 million in 2008, or, around 50 times more from 2008 to 2014.
Using AR for a Competitive Advantage
For the marketing folks associated with Visit St. Petersburg/Clearwater, they've been thinking innovatively in terms of technology all year. They're faced with an understandable problem: so many destinations in Florida can offer beaches and entertainment, but how do you appeal to that younger demographic in a creative manner?
The Florida-based organization targeted New York City residents in the doldrums of winter with quick response, or QR, codes in partnership with JetBlue Airways on city subways. In the campaign, users snapped photos of the QR code and entered a co-branded contest to win a trip to the beaches. In March, they launched the first true augmented reality campaign in their industry, allowing users to picture themselves in the many local attractions (from beaches to the brand new Dali museum and more), accessible on their computers and shareable on social networks.
"For whatever reason, the travel industry has been a bit slow to adapt to a lot of these technologies," says Nate Huff, the vice president of publishing at Miles Media, who worked on the VSPC campaign in conjunction with Digital Frontiers Media. "With travel-based marketing, it's so driven by ROI, particularly because many of those organizations are run by the government. But this was a risk-taking group, and they realized that implanting an AR campaign is really going to get far more buzz than it's probably going to get in terms of actual consumer usage, but it's something that sets the brand apart and shows innovative thinking."
But augmented reality doesn't exist just in the online and television/film world. As smartphones continue to proliferate our daily lives (passing PCs in overall sales in February), offering these experiences in a mobile setting becomes increasingly important. And in the future, it will likely be the main way to reach consumers via augmented reality.
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Enter GoldRun. Founder Vivian Rosenthal received a master's from Columbia University's Graduate School of Architecture and her joint thesis, way back in 2001, dealt with the intersection of the digital and physical space, before she founded digital media studio Tronic. She saw the language of the future as very visual, and thus created an opportunity for brands to offer AR experiences on their mobile phone via the GoldRun application about 18 months ago. To this point, their best campaigns have been with Airwalk (see slideshow) and an Esquire Magazine cover with Brooklyn Decker that allowed users to take their virtual photo with the supermodel upon checking in to certain Barnes and Noble locations.
"When it comes to measuring the success," says Rosenthal, "it's often about visibility, where it was shown, who shared them, and more. For the Airwalk project, it was about generating revenue by selling product? And they sold out 600 pairs of limited edition shoes in a weekend and had the most traffic in terms of their e-commerce site in the history of the company."
But why use AR, and how can your brand pull it off?
Why Use Augmented Reality?
It's important to think about augmented reality as an additional form of advertising (in other words, it shouldn't be your only strategy). But based on its newness, if you're able to pull it off correctly, your company is seen as innovative.
Beyond that, the expense of pulling off an AR campaign pales in comparison to traditional print or broadcast advertising and establishes a longer-lasting, deeper connection with your consumers via an emotional connection, which in the end turns to more repeat business and sales. Here are the real reasons to think hard about utilizing an AR campaign.
Innovation: It's always good to be first to market, particularly when it comes to technology. In social networking, Classmates.com is no longer around, but their work inspired sites like Facebook, Twitter and more and their employees have moved on to impressive roles elsewhere. "This (AR offering) isn't just a one-off ad campaign," notes Huff. "This is an innovative approach by a destination marketing group (VSPC), the first of its kind, to use augmented reality to change their perception. Whenever the (travel) industry catches on, nobody else will have been first, and VSPC will be looked at as innovators."
What added value does AR offer for businesses? "It's really quite simple," says Rosenthal. "You are connecting further with customers and you're seeing your content as a brand in the real world with unbelievable visibility and scale."
Inexpensive: Print advertising in magazines tends to be significantly more expensive than online or digital ads. Many large monthly magazines charge upwards of $100,000 for a four-color, full-page print ad (one time), a cost determined by CPM (or cost per thousand readers). For example, Sports Illustrated's 2011 Swimsuit Issue (albeit a once-a-year publication) charged a base rate of $405,300 for a one-page, four-color full-page ad.
When creating an AR campaign, you often have more brand interactivity than the one-page ad at a significantly lower cost. "It honestly depends on the scope of the project, but AR campaigns can be as inexpensive as $5,000 and ax high as $100,000," according to Rosenthal. "That's nothing compared to print, and in many ways it's worth the risk in my eyes."
Emotional Connection: AR takes marketing strategies to a more immediate and sensory level with customers, allowing greater interactivity in the selling and buying process. AR can create an emotional connection between what the buyer is searching for and what the product can offer. In short, it gives the product a personal feel when consumers can picture it in their own world.
"It's not just a matter of taking photos and sharing, which is what we're building," says Rosenthal. "But what really matters to us is the ability to take photos with virtual characters, products and environments, which is where it will resonate most and develop that deep brand connection."
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Repeat Engagement: For most brands, engaging customers must come before, during and after you've created a dialogue with them, and with AR, brands engage with consumers, both cognitively and through their senses. For Millennials, it is rather simple: if the messaging and the experience are not engaging, and do not create brand desire, then customers may just move on to a competitor. Companies simply cannot afford that when you consider the Customer Lifetime Value (CLV) of Millennials, who have upwards of 60 years in their buying future.
"From a very simple perspective," says Huff, "and this is a buzz word, but it's all about engagement and allowing companies to think up new ways to connect people with products. When they have a good experience, they're more likely to come back."
Geo-Targeting: With AR, not only can you determine what people's buying patterns are like via pre-existing data, but you can utilize GPS data (from smartphones, namely) to immerse users in a brand experience no matter where they are in the world. For a brand like Stella Artois, their augmented reality iPhone app Le Bar instantly locks onto your location and lets you find a local bar serving the popular Belgian beer by populating your smartphone with directional arrows pointing you to the nearest Stella taps.
Hyper-local advertising will continue to be an important strategy for marketers, as spending money to reach the right customers (or what your brand perceives as the right customer) is debatably worth more than overspending on a large-scale, national campaign that may or may not hit your intended demographic.
Mobile: With applications like GoldRun, advertising via augmented reality on mobile could very well be the future. Even Huff admits that the VSPC campaign, while innovative for the travel/destination-marketing sector, is only a step in the right direction toward mobile adoption, where he also sees the future of AR campaigns.
"If I'm a brand or ad agency, it behooves me to be marketing to the consumer in the mobile space," says Rosenthal. "Otherwise, I've lost an opportunity to connect from a brand perspective and sell a product or service. What we're noticing is that companies are literally lining up to work with us and use the technology because from a business perspective, it's a really exciting, new and fun medium to play with, and mobile is how you reach customers today."
Driving Offline Sales: At the end of the day, it comes down to ROI on any campaign. The key to developing successful AR campaigns that provide customer engagement as well as translate to sales will be ensuring that they support the local communities they're used in while creating unforgettable experiences for the customers using them. In many ways, AR brings offline experiences to online sales by enhancing the experience and driving brand visibility.
"It's going to be exciting. I see AR as where we were 10 years ago or 15 years ago with the web," says Rosenthal. "Brands at first didn't understand that they needed a presence online and a website. That's now their e-commerce platform, which is as important as almost any brick and mortar. And that's where we're going with AR. It's becoming a virtual goods economy out there, and GoldRun is positioned well in that market."
Read more: http://www.inc.com/guides/201104/how-to-use-augmented-reality-in-advertising.html#ixzz1KntqasPE
Read more: http://www.inc.com/guides/201104/how-to-use-augmented-reality-in-advertising.html#ixzz1KntiOWx6
Read more: http://www.inc.com/guides/201104/how-to-use-augmented-reality-in-advertising.html#ixzz1KntUaGEG
Thursday, April 14, 2011
Euroshop virgins... | Blogs | Lighting
Euroshop virgins...
11 March 2011
It was our first ever visit to Euroshop. Of course we’d heard of it before but it was never really on the radar - Light & Building or EuroLuce combined with Light Fair were always enough for one year
So after the adventures in sweet unwrapping described by Sharon in our previous blog it was time to enjoy some of the show. For those who don’t know, there is one main hall for lighting (#11) and obviously it was pretend shops for all the big boys!
Our first discovery of the day was a really interesting material that created a holographic stripe effect with a limited LED points behind it. A bit artistic and random but the effect was definitely interesting. It could be encapsulated in glass, perspex or perhaps the most interesting was a fabric version that could even be made into clothing!
The stand designs ranged from the medium sized village to the simple minimal – one of the most minimal being the Open Russia stand. It looked very cool and we thought that they were selling LED anglepoise-style luminaires but the space was so empty and minimal that we didn’t dare ask for fear of looking stupid.
In fact investigation after the fact has led to the discovery that they were the only Russian company at Euroshop and they were actually called Tochka Opory Lighting Solutions and partners with many major brands in Europe. Sorry Tochka – we didn’t get it from the stand.
The GE stand had an amazing way to engage the punters with the first working augmented reality set-up that we have used. Well impressive.
By moving a simple cardboard cube in front of a web cam and a 40 inch TV screen you could look inside a series of different virtual shops. Simply turning the cube moved the model and changed your viewpoint. Well impressive.
XAL did their usual superb job of creating a high class super sexy space. They also had some really interesting products – the highlight for us was the ultra-minimal magnetic track. Designed for use under shelves and with dimming and variable colour temp built in, it was a very impressive piece of tech and design. Their edge lit shelf details were also good.
As with Light & Building, in fact even more so, there was a definite LED bias to the majority of stands. For the designers, one of the most interesting areas outside the lighting hall was Hall 12 which featured designers, shop fitters and turnkey solution. There was some inspiring creativity, great use of materials and seriously cool stand designs.
Award Show Makes a Show Stopping Debut by Fusing Augmented Reality, Social Media and Event Viewing
Award Show Makes a Show Stopping Debut by Fusing Augmented Reality, Social Media and Event Viewing
The Substance of Influence Awards 2011, a ceremony honoring exceptional local community influencers, makes a show stopping debut as it takes augmented reality, social media and event viewing to a whole different level.
Beverly Hills, CA (PRWEB) April 13, 2011
The Substance of Influence Award ceremony will be streamed live on Livestream on May 20, 2011, making it the first award show to be streamed live using augmented reality based viewing, product placement and social media to optimize viewer and patron experiences. EPPRM Management, the organization behind the awards and The Substance of Influence Advisory Board, announced the news today.
The goal is to launch the award show into a high profile, unique and memorable event. "When some of the event patrons and viewers get to use interactive devices such as tablets and smartphones to actively participate in the event and get exclusive access to special edition VIP gift bag products at a fraction of the price, it becomes a whole new ball game,” says Juneki Dixon VP of PR and Branding. “Our strategies are based on innovation and changing the branding arena. One doesn’t need to be tech savvy to experience the augmented reality. Viewers will download apps off selected websites and can view the event on all types of devices,” she added.
To get the products, viewers have to identify the augmented information being streamed live, re-tweet it from the sponsor’s twitter account in order to get the coupon number for post award instant redemption or tag themselves on the augmented picture placed on the sponsor’s Facebook. A full list of sponsors will be announced a month before the event. Specials will continue after the award ceremony at escalating prices at time intervals. This model will increase fans and brand awareness for sponsors while simultaneously encouraging viewers to participate in community services.
The event will host a wide range of entertainment which will include live painting and various musical performances. Selected best event tweets (measured by the number of re-tweets) and Facebook postings will be broadcast live at intervals. Sponsors will enjoy integrated product placement privileges. Various campaigns including viral videos, Facebook and Twitter will be used to raise awareness of the award ceremony. A “silent” auction will be held via twitter and Facebook.
With about 300 Million internet users in the United States alone, more than 2 billion videos watched per day on You Tube and per month on Facebook a lot of people will tune in to be a part of this first of a kind experience .The Advisory Board has not yet announced a host for the ceremony. It has identified honorees who include professional athletes, CEO’s of companies and other philanthropists. The ceremony attendance is by invitation only and a red carpet event which will be held at The City Club on Bunker Hill in downtown Los Angeles.
For sponsorship inquiries, talent submissions and media accreditations please contact EPPRM Management at 310-461-3581 or email us at patricia(at)epprmmanagement(dot)com. Visit http://www.epprmmanagement.com for more information
ABOUT The Substance Of Influence Awards 2011
The substance of Influence Award is a U.S. award for achievements by individuals or companies who have shown exceptional positive influence within the community. It was established by and administered by EPPRM Management in Beverly Hills Ca. The goal of the awards is to encourage positive influence through the provision of charity work or business and social networking capabilities. The honorees and proceed recipient charity organizations are selected by the Substance Of Influence Awards Advisory Board. The awards also serve as a platform to show progress by local businesses and local charities to improve our communities. A percentage of event proceeds go to charity organizations of the honorees’ choice.
Augmented Reality App Gives Billboards Feelings
Augmented Reality App Gives
Billboards Feelings
- Apr 13, 2011
- Gavin Dunaway |
ADOTAS – The digital signage space keeps getting more exciting through adding interactive and mobile elements (beyond just a QR code) to the static billboard. Earlier this year, Space 120 launched a campaign in which video on a Times Square billboard interacted with the crowd below.
Now ADstruc, with the help of Tronic and GoldRun, has made a billboard emotional… Well, if you have an augmented reality app on your smartphone that is.
A billboard near the entrance to the Holland Tunnel into Manhattan (which is clogged at just about any time of day) reads ”Today I’m Feeling ____”. Drivers stuck at the tollbooth logjam can use the GoldRun GPS augmented reality app see if the billboard is happy or sad. Apparently the billboard may also feel like dancing or cheering on the New York Knicks (who are in the NBA playoffs — how weird is that?), and app users can insert their own feelings (with giant emoticons) and share them on social networks.
Tuesday, April 5, 2011
Augmented Reality: From Zero to Billions in No Time - Technology For Change
- Augmented Reality: From Zero to Billions in No Time
- Augmented reality (AR) will transform mobile computing by enabling "zero-click interfaces" that append information on things in the real world when users point their camera phones at them. Eventually, everything from ice-cream shops to server farms will pop up information on demand using AR. For example, retailers will offer special deals you can see only in AR, and equipment suppliers will append specifications and upgrade information directly to their products.According to ABI Research (Oyster Bay, New York), AR revenues will rise from barely more than zero in 2009 to over $3 billion in 2016. ABI reports paltry revenues, only $21 million, for 2010, but with early entrants like Layar (Amsterdam, backed by Intel Capital) already releasing developer apps, AR is growing fast.The first augmented reality (AR) game created on the Layar (Amsterdam) platform, backed by Intel Capital, is "Jewel Collector" by John Sietsma, which was demonstrated for the first time at this year’s Mobile World Congress.Today, the main vehicle for AR is the Wikitude World Browser, from Mobilizy Mobile Software(Barcelona), which accumulates information from thousands of sources for an integrated AR experience. As AR databases grow, these browsers will overlay tactical information on real-world objects for mobile marketing, online search, tourism, retail outlets, and social networking.The Wikitude World Browser can supply information about sites of interest; here, the Statue of Liberty.
The Wikitude World Browser concentrates information sources for augmented reality (AR) applications, here showing the locations of nearby Starbucks stores.ABI contends, however, that the lion's share of the $3 billion market in 2016 will come from embedding AR capabilities into existing apps. In a manner similar to the way social networking sites have spawned an integration of their capabilities into existing Web sites, dedicated AR browsers will spawn the integration of AR into familiar tools.Navigation apps will be the first to integrate AR, predicts ABI, letting users get information about any place on a given map. Other examples include big-box retailers, which will integrate AR into proprietary apps, giving customers information about any product their cameras focus on while in the store.ABI further predicts that Apple will integrate developer tools for AR directly into its software development kit (SDK) and Google will follow suit for Android, as will mobile network operators.Separately, prize-winning AR apps were featured this week at the Mobile World Congress(Barcelona, Feb. 14–17, 2011). Winners included "Paparazzi," which won $125,000 from Qualcomm for independent Lithuania developers Paulius Liekis and Arminas Didžiokas; "Inch High Stunt Guy," which won $50,000 for Defiant Development Pty (Australia); and "Danger Copter," which won $25,000 for five independent developers (Kedar Reddy, Alex Beachum, Evan Sforza, Jason Mathias, and Jonghwa Kim) at the University of Southern California's School of Cinematic Arts (Los Angeles).Winner of second place in the Qualcomm augmented reality (AR) game contest was "Inch High Stunt Guy" by Defiant Development Pty (Australia), in which the player arranges obstacles for a stuntman to jump on his motorcycle.
John Deere Unlocks Augmented Reality agwired.com
John Deere Unlocks Augmented Reality
Want an early preview of the John Deere 7R Tractor? Then visit the John Deere Unlock website.
As part of its launch of new large agricultural equipment for 2011, John Deere has created an innovative, interactive new website – johndeere.com/unlock – to give growers an early preview of the new John Deere 7R Tractor, combines and other new equipment for 2011.
The Unlock website features regularly updated webisodes depicting key features of the new 7R Tractor and combines over the next several months. The first webisode introduces the Guetterman farm family of eastern Kansas and the features they look for in a new row-crop tractor. Another highlight of the website will be the augmented reality program that allows viewers to sync with a webcam to have the equipment come to life with animation and sound on their computer.
According to David Pauli, John Deere advertising manager for large ag equipment, the website is intended to help generate excitement for the new products in a way that gives viewers a highly informative experience. “We wanted to create a continually fresh, novel platform that is entertaining and gives growers unique insight into our new equipment over several months leading up to launch. Every week they’ll get a chance to see something new and different about the products.”
The Unlock website will host information on the new John Deere 7R Series Tractors, combines and other equipment that will be introduced later this summer.
For an early inside look at this new equipment, visit www.JohnDeere.com/unlock.
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